
CONTEXT
Mobile app that minimizes admin time and helps to maximize employee input to the organization. Atro Daily can be configured to requirements from an extensive range of process tools, ranging from basic time reporting to a comprehensive tool for all HR needs.Version for managers helps them to manage team’s time reports, expenses, vacation requests and more in a tap or two. Contact details, handy reminders of what and when needs to be done on top of it all.
KEY RESULTS
Project Timeline
3 months
Mobile Adoption
95%
of time reports submitted via mobile within 3 months post-launch
Approval speed
x3 faster
for managers to approve
CHALLENGES & GOALS
- We needed to create a new unite system suitable for all employees, managers and directors which will include all necessary things from their work routine patterns, be convenient and consistent
- Everything must be coordinated within a team of six designers
CLIENT
Leading payroll and HR services provider in Europe
TEAM
Middle designer (me) in a team of 6 designers and art director
MY ROLE
Researching, prototyping, UX and UI designing, interaction and coordination with other designers. I was responsible for the 'To do', 'Event approval', 'Time report approval' sections design for mobile and tablets.
I was responsible for creating a logical and user-friendly process for handling day-to-day work tasks such as time tracking and events or expanses approval for over 400 people.

UNDERSTANDING THE PROBLEM
Before Atro began mobile product they already had a desktop application for their clients, but it looked difficult and old-fashioned. Management wanted the new product be more convenient and modern, so they can attract new customers and make more profit.
My research encompassed:
- Understanding the user goals and needs
- Uncovering pain points with the existing user journey
- Determining the success of the tasks measured
DEVELOPING THE DESIGN
I worked towards addressing these pains by coming up with potential solutions:
- Reducing the number of steps to minimise time to completion
- Establishing clearer visual form hierarchy by grouping related fields
I constantly communicated within the team and I worked very closely with the Front End team to spec out any missing interactions that were not covered in the high fidelity mockups. Every week I prepared a presentation to the Atro's art director about the work I had done.


REFLECTION
Working in an early-stage mobile application was an extremely steep learning curve. It was an eye-opening experience that taught me a lot about being lean and knowing when and where to focus your energy and efforts. Our team work really hard and we managed to deliver a quality and user-friendly product to Atro and their clients.
